I have realized that its almost end of May and there is still no new devlog! I have been really busy the last couple of weeks so this post will be much shorter but hopefully still interesting – there is a lot of news!
Continue reading “Fragments of a Mind: devlog #5”Tag: dev
Pandora: devlog #3
It has been a long time since my last devlog. I have been quite busy prototyping the game and got quite a bit of work done: all the basic game systems like camera, movement, saving and so on were done quite quickly and easily. So I thought to myself: “Nice, this is easier than I thought!”. Little did I know how wrong I was…
Continue reading “Pandora: devlog #3”Pandora: devlog #2
This post will be a bit shorter than the last, but hopefully much more interesting. I have started blackboxing the game! The idea is to quickly prototype basic systems of the game: movement and pathing, AI, saving and loading player progress and even stuff like sound effects and how the UI will display all relevant information.
Continue reading “Pandora: devlog #2”