This post will be a bit shorter than the last, but hopefully much more interesting. I have started blackboxing the game! The idea is to quickly prototype basic systems of the game: movement and pathing, AI, saving and loading player progress and even stuff like sound effects and how the UI will display all relevant information.
Continue reading “Pandora: devlog #2”Author: Peter
Pandora: devlog #1
Welcome to the first blog in a (hopefully) long series of posts about my progress in developing “Pandora“, an action adventure game. In this post I will mainly talk about my vision for the project: how the game should look like, what features I want to include and what won’t definitely make it into the final product.
Continue reading “Pandora: devlog #1”Goals and challenges in 2021
I always had a passion for making computer games – its one of my main hobbies besides cycling and reading books. Last year I released a sequel to my old game – Cubiscape 2 – on Steam and Google Play and it was met with quite a positive response. Seeing that I decided to make yet another game. But this time my approach will be slightly different. To make it a bit more interesting and engaging I have decided to make it a challenge. To really push myself so I can see what I’m capable of.
Continue reading “Goals and challenges in 2021”Terra Incognita
There is nothing here yet. I will add new posts once there is something interesting I want to write about. Meanwhile, you can check out this Wikipedia link to learn what the title of this post means.