This is the first post in a series i plan to write about making my latest Android game. The first thing I want to write about are the elements of the core gameplay – how the game works and why I designed it that way.
If you haven’t checked out the game yet let me quickly describe it to you. Cubiscape is a puzzle game where in each level your goal is to get the blue ball to the exit (marked with a green tile). A picture is worth a thousand words, so here is a screenshot of one such level:
You can see the blue ball being chased by the red cube. The game is turn based, so each round both the ball and the cube can move by one tile. In this case, the player (in the role of the ball) wins easily. But we are not here to discuss the solutions to particular levels, but rather how the game works.